000 | 00791cam a2200229 i 4500 | ||
---|---|---|---|
999 |
_c6399 _d6399 |
||
003 | OSt | ||
005 | 20200320100357.0 | ||
008 | 140501s2014 mau b 001 0 eng | ||
020 | _a9780674735354 | ||
040 |
_aDDC _bEng _cDDC _dTSSD |
||
082 | 0 | 0 | _a371.337 CAR |
100 | 1 | _aCarnes, Mark C. | |
245 | 1 | 0 |
_aMinds on fire : _bhow role-immersion games transform college / _cMark C. Carnes. |
264 | 1 |
_aCambridge, Massachusetts : _bHarvard University Press, _cc2014 |
|
300 |
_a387 p. ; _c23 cm. |
||
504 | _aIncludes bibliographical references and index. | ||
650 | 0 |
_aEducation, Higher _xEffect of technological innovations on. |
|
650 | 0 |
_aEducation, Higher _xSocial aspects. |
|
650 | 0 |
_aFantasy games _xSocial aspects. |
|
650 | 0 |
_aRole playing _xSocial aspects. |
|
942 |
_2ddc _cBOOK |